Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Normal Draft · 155 days ago
2 / 10 / 16
K / D / A
47.4%
Kill participation
656.9
Damage / min
11,067g
320.5 gold / min
104
44 placed · 7 cleared
71
2.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTryndaJeja#EUNE
Dr. Mundo · Top
4 / 4 / 2
20.7% KP
35,300
27.4% share
14,454g
308 CS · 8.9/m
łysy#BKS
Lee Sin · Jungle
10 / 10 / 5
51.7% KP
30,772
23.9% share
13,580g
161 CS · 4.7/m
Fast#Akali
Akshan · Mid
6 / 9 / 7
44.8% KP
26,565
20.6% share
13,391g
186 CS · 5.4/m
十 十 十#EUNE2
Lux · ADC
7 / 5 / 4
37.9% KP
24,441
19% share
15,831g
303 CS · 8.8/m
Jakuboz#EUNE
Sett · Support
2 / 11 / 5
24.1% KP
11,624
9% share
8,943g
33 CS · 1/m
Red side
VictoryFeet Connoisseur#SPICE
Gragas · Top
2 / 4 / 6
21.1% KP
44,212
23.8% share
13,299g
296 CS · 8.6/m
KATARΑ#EUNE
Shaco · Jungle
13 / 2 / 4
44.7% KP
32,379
17.5% share
16,406g
234 CS · 6.8/m
El Que llorá#QE4
Zed · Mid
12 / 3 / 1
34.2% KP
46,936
25.3% share
18,382g
282 CS · 8.2/m
subtle halo#Areos
Syndra · ADC
9 / 10 / 9
47.4% KP
39,299
21.2% share
16,386g
205 CS · 5.9/m
mute all random#EUNE
Seraphine · Support
2 / 10 / 16
47.4% KP
22,684
12.2% share
11,067g
71 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
