Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 149 days ago
10 / 7 / 7
K / D / A
48.6%
Kill participation
1,332.1
Damage / min
15,350g
543.4 gold / min
25
10 placed · 9 cleared
233
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSplitPushMoment#EUNE
Urgot · Top
3 / 11 / 0
9.4% KP
23,253
23.4% share
11,118g
215 CS · 7.6/m
arίs#dópa
Zac · Jungle
7 / 5 / 5
37.5% KP
13,264
13.3% share
11,544g
162 CS · 5.7/m
Yuuto Nakajima#JOCK
Taliyah · Mid
14 / 5 / 4
56.3% KP
37,672
37.9% share
13,195g
216 CS · 7.6/m
Kortian#HUGS
Ashe · ADC
6 / 8 / 6
37.5% KP
19,228
19.3% share
11,440g
225 CS · 8/m
Derek Kingsfield#JOCK
Milio · Support
2 / 6 / 13
46.9% KP
5,999
6% share
8,165g
30 CS · 1.1/m
Red side
VictoryI Lost#MSelf
Olaf · Top
12 / 2 / 9
60% KP
35,235
28.3% share
14,688g
228 CS · 8.1/m
Yaboo#yes
Fiddlesticks · Jungle
5 / 3 / 12
48.6% KP
18,683
15% share
12,843g
186 CS · 6.6/m
BeogradskiFantom#QUQU
Mel · Mid
7 / 11 / 6
37.1% KP
25,071
20.2% share
13,093g
194 CS · 6.9/m
mute all random#EUNE
Yunara · ADC
10 / 7 / 7
48.6% KP
37,633
30.3% share
15,350g
233 CS · 8.2/m
misamane#wera
Lulu · Support
1 / 9 / 19
57.1% KP
7,719
6.2% share
8,449g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
