Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Flex · 149 days ago
10 / 13 / 7
K / D / A
48.6%
Kill participation
1,265
Damage / min
22,663g
596.4 gold / min
29
11 placed · 3 cleared
306
8.1 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydadalev#GTNH
Ornn · Top
5 / 7 / 18
41.1% KP
22,181
12.1% share
14,743g
223 CS · 5.9/m
Dominance#0009
Shaco · Jungle
18 / 7 / 12
53.6% KP
39,383
21.4% share
20,623g
223 CS · 5.9/m
JEBLAKONINA#xdddd
Sylas · Mid
10 / 11 / 14
42.9% KP
50,881
27.7% share
16,065g
258 CS · 6.8/m
Asylum Pacient#222
Twitch · ADC
21 / 8 / 11
57.1% KP
62,140
33.8% share
24,707g
283 CS · 7.4/m
Linda#asset
Milio · Support
2 / 2 / 34
64.3% KP
9,195
5% share
12,872g
35 CS · 0.9/m
Red side
DefeatGintoki#EUNE1
Aatrox · Top
12 / 9 / 7
54.3% KP
42,186
24.1% share
15,790g
215 CS · 5.7/m
Pépson#AZlR
Karthus · Jungle
11 / 11 / 13
68.6% KP
59,482
34% share
21,289g
301 CS · 7.9/m
T1 Jankezz#KONG
Veigar · Mid
2 / 14 / 7
25.7% KP
17,700
10.1% share
12,146g
256 CS · 6.7/m
mute all random#EUNE
Draven · ADC
10 / 13 / 7
48.6% KP
48,070
27.5% share
22,663g
306 CS · 8.1/m
misamane#wera
Nami · Support
0 / 9 / 18
51.4% KP
7,454
4.3% share
10,802g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
