Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Flex · 140 days ago
18 / 8 / 8
K / D / A
56.5%
Kill participation
1,539
Damage / min
22,218g
680.8 gold / min
17
11 placed · 4 cleared
296
9.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCriMzoN#1Sett
Sett · Top
5 / 13 / 4
25.7% KP
26,475
19.7% share
12,792g
202 CS · 6.2/m
StefEXer#EUNE
Jarvan IV · Jungle
6 / 7 / 17
65.7% KP
19,201
14.3% share
13,545g
186 CS · 5.7/m
LagaLagaUs#EUNE
Xerath · Mid
13 / 9 / 6
54.3% KP
38,571
28.8% share
16,146g
237 CS · 7.3/m
Cigiô#6969
Brand · ADC
5 / 8 / 8
37.1% KP
26,260
19.6% share
14,497g
267 CS · 8.2/m
Domyśl Się#Daddy
Senna · Support
6 / 9 / 12
51.4% KP
23,574
17.6% share
12,717g
56 CS · 1.7/m
Red side
VictoryDariuszek#DEMON
Swain · Top
14 / 2 / 13
58.7% KP
39,555
27.6% share
17,872g
287 CS · 8.8/m
T1 Doran#mvp25
Lee Sin · Jungle
4 / 5 / 7
23.9% KP
11,287
7.9% share
14,015g
226 CS · 6.9/m
Zalnej#EUNE
Syndra · Mid
9 / 10 / 4
28.3% KP
32,872
23% share
15,861g
264 CS · 8.1/m
mute all random#EUNE
Xayah · ADC
18 / 8 / 8
56.5% KP
50,223
35.1% share
22,218g
296 CS · 9.1/m
s diana#EUNE
Nami · Support
1 / 10 / 24
54.3% KP
9,148
6.4% share
10,508g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
