Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 138 days ago
14 / 9 / 5
K / D / A
61.3%
Kill participation
1,385.5
Damage / min
18,932g
646.1 gold / min
26
9 placed · 6 cleared
255
8.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStranger10#EUNE
Cassiopeia · Top
4 / 11 / 7
31.4% KP
22,794
18.5% share
11,108g
213 CS · 7.3/m
Levonn#EUNE
Nocturne · Jungle
8 / 6 / 15
65.7% KP
21,972
17.9% share
13,975g
201 CS · 6.9/m
XDDDXDDDXDXDDXX#EUNE
Lux · Mid
9 / 3 / 7
45.7% KP
28,299
23% share
14,987g
249 CS · 8.5/m
Elon Musk es#EUNE
Ezreal · ADC
13 / 4 / 8
60% KP
41,335
33.6% share
15,795g
269 CS · 9.2/m
Vek#Vekus
Leona · Support
1 / 8 / 20
60% KP
8,526
6.9% share
8,234g
28 CS · 1/m
Red side
VictoryT1 Doran#mvp25
K'Sante · Top
4 / 5 / 7
35.5% KP
17,247
16.6% share
11,367g
195 CS · 6.7/m
MIKOŁAJEK#QUE
Diana · Jungle
6 / 8 / 10
51.6% KP
23,266
22.3% share
13,696g
215 CS · 7.3/m
Szefek Alexis#EUNE
Yone · Mid
6 / 6 / 4
32.3% KP
19,029
18.3% share
13,839g
280 CS · 9.6/m
mute all random#EUNE
Kalista · ADC
14 / 9 / 5
61.3% KP
40,595
39% share
18,932g
255 CS · 8.7/m
misamane#wera
Renata Glasc · Support
1 / 7 / 17
58.1% KP
4,060
3.9% share
9,122g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
