Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Flex · 138 days ago
5 / 7 / 5
K / D / A
90.9%
Kill participation
1,065.8
Damage / min
14,775g
537.9 gold / min
21
10 placed · 9 cleared
261
9.5 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypawel21savage#yamal
Cho'Gath · Top
9 / 1 / 12
65.6% KP
24,314
28.7% share
12,936g
211 CS · 7.7/m
La Noche Triste#Sweet
Lee Sin · Jungle
6 / 4 / 14
62.5% KP
22,718
26.8% share
13,226g
199 CS · 7.2/m
uwiessie21savage#bfb21
Kayle · Mid
6 / 1 / 11
53.1% KP
13,966
16.5% share
14,013g
259 CS · 9.4/m
Svlwin#joy
Kai'Sa · ADC
8 / 3 / 5
40.6% KP
17,208
20.3% share
13,150g
204 CS · 7.4/m
Keane#6901
Leona · Support
3 / 2 / 13
50% KP
6,462
7.6% share
8,500g
25 CS · 0.9/m
Red side
DefeatT1 Doran#mvp25
Ambessa · Top
1 / 7 / 0
9.1% KP
13,138
15.9% share
9,029g
190 CS · 6.9/m
MIKOŁAJEK#QUE
Sylas · Jungle
3 / 8 / 2
45.5% KP
7,604
9.2% share
8,518g
138 CS · 5/m
Szefek Alexis#EUNE
Viktor · Mid
2 / 5 / 2
36.4% KP
27,693
33.4% share
10,531g
245 CS · 8.9/m
mute all random#EUNE
Yunara · ADC
5 / 7 / 5
90.9% KP
29,274
35.3% share
14,775g
261 CS · 9.5/m
misamane#wera
Lulu · Support
0 / 5 / 8
72.7% KP
5,134
6.2% share
7,091g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
