Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Flex · 133 days ago
7 / 7 / 2
K / D / A
23.7%
Kill participation
1,236.7
Damage / min
14,527g
550.3 gold / min
13
8 placed · 3 cleared
227
8.6 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQU4V0#3349
Teemo · Top
9 / 9 / 9
58.1% KP
39,314
32.9% share
11,200g
160 CS · 6.1/m
Malheur#Fuun
Rek'Sai · Jungle
8 / 8 / 12
64.5% KP
20,085
16.8% share
9,869g
100 CS · 3.8/m
Fr0nzy#aespa
LeBlanc · Mid
7 / 5 / 10
54.8% KP
27,945
23.4% share
10,115g
164 CS · 6.2/m
ØtimacNevinosti#1312
Sivir · ADC
5 / 10 / 10
48.4% KP
28,140
23.6% share
11,759g
198 CS · 7.5/m
im mentally ill#mommy
Soraka · Support
2 / 6 / 18
64.5% KP
3,840
3.2% share
7,471g
19 CS · 0.7/m
Red side
Victory7Dylin#6ж7
Renekton · Top
4 / 6 / 9
34.2% KP
23,385
16.1% share
12,643g
209 CS · 7.9/m
timmyturner67#EUN
Kindred · Jungle
3 / 4 / 6
23.7% KP
19,528
13.5% share
11,758g
251 CS · 9.5/m
light#razak
Vladimir · Mid
23 / 8 / 2
65.8% KP
63,738
44% share
17,647g
201 CS · 7.6/m
mute all random#EUNE
Xayah · ADC
7 / 7 / 2
23.7% KP
32,649
22.5% share
14,527g
227 CS · 8.6/m
misamane#again
Lulu · Support
1 / 6 / 12
34.2% KP
5,614
3.9% share
8,474g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
