Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 116 days ago
13 / 5 / 4
K / D / A
58.6%
Kill participation
986.4
Damage / min
13,177g
613.8 gold / min
22
6 placed · 9 cleared
171
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbotlane diff#EUNE
Malphite · Top
3 / 4 / 8
50% KP
14,147
21.9% share
7,375g
144 CS · 6.7/m
XIII XVIII XIII#XIII
Rengar · Jungle
2 / 5 / 8
45.5% KP
11,550
17.9% share
7,854g
143 CS · 6.7/m
稻田微风#007
Locke · Mid
11 / 6 / 3
63.6% KP
14,700
22.8% share
10,103g
100 CS · 4.7/m
sebakoxkox123#EUNE
Jinx · ADC
5 / 5 / 7
54.5% KP
17,073
26.5% share
9,595g
159 CS · 7.4/m
Hybrid#PTSD
Karma · Support
1 / 9 / 12
59.1% KP
7,071
11% share
6,295g
32 CS · 1.5/m
Red side
VictoryBalansoar#ROSU
Aatrox · Top
5 / 6 / 5
34.5% KP
14,628
20.8% share
8,727g
110 CS · 5.1/m
Tomatο Jungle#Tomat
Zac · Jungle
4 / 5 / 10
48.3% KP
12,971
18.4% share
10,825g
164 CS · 7.6/m
Ben#0315
Akshan · Mid
5 / 2 / 2
24.1% KP
10,895
15.5% share
10,383g
164 CS · 7.6/m
mute all random#EUNE
Kalista · ADC
13 / 5 / 4
58.6% KP
21,175
30.1% share
13,177g
171 CS · 8/m
Handsome Genius#Daddy
Galio · Support
2 / 4 / 16
62.1% KP
10,650
15.1% share
7,777g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
