Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 116 days ago
5 / 9 / 8
K / D / A
41.9%
Kill participation
1,059.1
Damage / min
18,001g
471 gold / min
20
12 placed · 6 cleared
334
8.7 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTuskToSmiec#JK69
Vi · Top
6 / 18 / 8
45.2% KP
25,451
15.7% share
13,461g
189 CS · 4.9/m
HeadHunter#ghoul
Kha'Zix · Jungle
8 / 5 / 9
54.8% KP
38,514
23.8% share
17,020g
277 CS · 7.2/m
thekeith10#EUNE
Katarina · Mid
12 / 6 / 5
54.8% KP
38,376
23.7% share
17,630g
248 CS · 6.5/m
mute all random#EUNE
Kalista · ADC
5 / 9 / 8
41.9% KP
40,476
25% share
18,001g
334 CS · 8.7/m
i fart they die#cc333
Zilean · Support
0 / 7 / 23
74.2% KP
19,001
11.7% share
12,109g
68 CS · 1.8/m
Red side
VictoryIm Y0mu#EUNE
Sion · Top
10 / 1 / 15
55.6% KP
30,349
20.1% share
17,371g
254 CS · 6.6/m
Szmıtek#6666
Locke · Jungle
10 / 11 / 8
40% KP
18,754
12.4% share
13,891g
197 CS · 5.2/m
chrikran#EUNE
Cassiopeia · Mid
7 / 6 / 13
44.4% KP
25,600
17% share
14,815g
267 CS · 7/m
wisp#kap
Vayne · ADC
14 / 6 / 15
64.4% KP
66,975
44.3% share
20,184g
322 CS · 8.4/m
yurinating#foid
Lulu · Support
4 / 7 / 25
64.4% KP
9,343
6.2% share
11,538g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
