Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 112 days ago
9 / 6 / 12
K / D / A
41.2%
Kill participation
929.5
Damage / min
18,231g
594.5 gold / min
28
11 placed · 7 cleared
284
9.3 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSensei Elips #EUNE
Sett · Top
14 / 6 / 6
46.5% KP
42,499
33.9% share
15,683g
240 CS · 7.8/m
Hasse#6767
Ekko · Jungle
8 / 9 / 14
51.2% KP
22,575
18% share
15,287g
219 CS · 7.1/m
buldog francuski#dog
Annie · Mid
6 / 14 / 10
37.2% KP
23,845
19% share
11,832g
173 CS · 5.6/m
Ylasherri#EUNE
Jayce · ADC
13 / 14 / 2
34.9% KP
29,670
23.6% share
16,368g
173 CS · 5.6/m
271k only#FF15
Janna · Support
2 / 8 / 20
51.2% KP
6,949
5.5% share
8,969g
29 CS · 0.9/m
Red side
VictoryNF MOT#7713
Shen · Top
7 / 8 / 11
35.3% KP
23,526
15.6% share
12,354g
193 CS · 6.3/m
The Champer#4577
Kha'Zix · Jungle
18 / 7 / 6
47.1% KP
36,429
24.2% share
18,660g
191 CS · 6.2/m
KataOneDagger#KATA
Qiyana · Mid
14 / 12 / 13
52.9% KP
40,097
26.7% share
15,242g
160 CS · 5.2/m
mute all random#EUNE
Kalista · ADC
9 / 6 / 12
41.2% KP
28,505
19% share
18,231g
284 CS · 9.3/m
jumpscare#2115
Fiddlesticks · Support
3 / 10 / 14
33.3% KP
21,844
14.5% share
9,635g
62 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
