Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Defeat
Ranked Solo/Duo · 112 days ago
4 / 10 / 4
K / D / A
30.8%
Kill participation
1,022.9
Damage / min
12,309g
430.1 gold / min
25
7 placed · 7 cleared
214
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΠατρικ Αστεριας#EUNE
Cassiopeia · Top
10 / 4 / 5
37.5% KP
31,282
22.8% share
14,028g
255 CS · 8.9/m
WidePeepoMad#Peepo
Nocturne · Jungle
7 / 5 / 4
27.5% KP
17,390
12.7% share
13,873g
243 CS · 8.5/m
Yula#xxx
Draven · Mid
18 / 7 / 4
55% KP
50,093
36.5% share
21,346g
288 CS · 10.1/m
The Final Judge#かわいい
Hwei · ADC
5 / 5 / 9
35% KP
34,637
25.3% share
12,135g
200 CS · 7/m
BangPIank#EUNE
Milio · Support
0 / 5 / 15
37.5% KP
3,719
2.7% share
8,337g
29 CS · 1/m
Red side
DefeatProjektRenekton#070
Renekton · Top
2 / 8 / 4
23.1% KP
13,725
13.3% share
9,812g
201 CS · 7/m
Jackjak#EUNE
Shaco · Jungle
15 / 7 / 1
61.5% KP
25,603
24.9% share
15,171g
164 CS · 5.7/m
HIIMBaoBao#EUNE
Ahri · Mid
0 / 11 / 9
34.6% KP
14,556
14.1% share
8,854g
172 CS · 6/m
mute all random#EUNE
Kog'Maw · ADC
4 / 10 / 4
30.8% KP
29,273
28.4% share
12,309g
214 CS · 7.5/m
TheyCallMeChiko#EUNE
Mel · Support
5 / 4 / 2
26.9% KP
19,750
19.2% share
9,906g
92 CS · 3.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
