Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 108 days ago
2 / 10 / 7
K / D / A
29%
Kill participation
1,090.6
Damage / min
15,394g
455.4 gold / min
31
12 placed · 6 cleared
313
9.3 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA1GoD#CZE
Gnar · Top
5 / 6 / 17
52.4% KP
22,181
19% share
14,806g
240 CS · 7.1/m
S C A L L #EUNE
Diana · Jungle
12 / 5 / 16
66.7% KP
27,105
23.2% share
18,057g
292 CS · 8.6/m
Cigoš z Brna#špína
Locke · Mid
9 / 10 / 11
47.6% KP
23,628
20.2% share
12,812g
185 CS · 5.5/m
Schmutziiig#EUNE
Tristana · ADC
15 / 4 / 13
66.7% KP
34,149
29.2% share
21,118g
230 CS · 6.8/m
dymi00003#2345
Alistar · Support
1 / 6 / 26
64.3% KP
9,895
8.5% share
10,377g
24 CS · 0.7/m
Red side
DefeatDΑY NIGHT#EUNE
Malphite · Top
6 / 8 / 4
32.3% KP
24,252
18.1% share
12,481g
200 CS · 5.9/m
Doomerang Blade#EUNE
Nocturne · Jungle
10 / 5 / 3
41.9% KP
21,611
16.1% share
15,144g
265 CS · 7.8/m
Zen#Kole
Riven · Mid
13 / 12 / 3
51.6% KP
42,785
31.9% share
18,532g
259 CS · 7.7/m
mute all random#EUNE
Sivir · ADC
2 / 10 / 7
29% KP
36,861
27.5% share
15,394g
313 CS · 9.3/m
FINNISH HOSPITAL#Zhyň
Yuumi · Support
0 / 7 / 13
41.9% KP
8,661
6.5% share
8,769g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
