Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 108 days ago
12 / 4 / 8
K / D / A
54.1%
Kill participation
866.7
Damage / min
13,306g
607.1 gold / min
8
7 placed · 3 cleared
200
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatladder noname#777
Singed · Top
2 / 11 / 2
40% KP
7,053
18% share
6,645g
121 CS · 5.5/m
Boogey#548
Rengar · Jungle
1 / 7 / 1
20% KP
4,074
10.4% share
7,839g
153 CS · 7/m
Grapple Abuser#9551
Akshan · Mid
6 / 6 / 2
80% KP
12,952
33.1% share
11,662g
166 CS · 7.6/m
Ganymede#0711
Malzahar · ADC
1 / 7 / 4
50% KP
9,332
23.9% share
8,751g
208 CS · 9.5/m
Palacsinta#999
Zilean · Support
0 / 6 / 6
60% KP
5,697
14.6% share
5,458g
36 CS · 1.6/m
Red side
VictoryJeffriApsztein#PIZZA
Garen · Top
6 / 0 / 5
29.7% KP
14,400
20.5% share
12,492g
217 CS · 9.9/m
FunfactonMID#EUNE
Jarvan IV · Jungle
5 / 2 / 11
43.2% KP
10,204
14.6% share
11,159g
186 CS · 8.5/m
Llewelyn Moss#IIIII
Diana · Mid
10 / 2 / 5
40.5% KP
16,008
22.8% share
11,470g
170 CS · 7.8/m
mute all random#EUNE
Kalista · ADC
12 / 4 / 8
54.1% KP
18,995
27.1% share
13,306g
200 CS · 9.1/m
ante565#EUNE
Pyke · Support
4 / 2 / 21
67.6% KP
10,487
15% share
8,190g
4 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
