Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 107 days ago
20 / 5 / 3
K / D / A
54.8%
Kill participation
962.4
Damage / min
18,917g
618.9 gold / min
18
10 placed · 2 cleared
243
7.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVytka02#EUNE
Ornn · Top
4 / 5 / 11
50% KP
20,629
17.6% share
10,658g
208 CS · 6.8/m
gud def#7517
Nasus · Jungle
8 / 3 / 15
76.7% KP
34,201
29.1% share
14,216g
219 CS · 7.2/m
YouPromised#LIES
Katarina · Mid
13 / 12 / 9
73.3% KP
30,700
26.2% share
14,673g
184 CS · 6/m
bao#kda
Seraphine · ADC
2 / 12 / 20
73.3% KP
16,129
13.7% share
11,742g
168 CS · 5.5/m
omulcusobolani#zoie
Nautilus · Support
3 / 10 / 21
80% KP
15,727
13.4% share
8,853g
19 CS · 0.6/m
Red side
VictoryLuca Brassi10x#SWAG
Camille · Top
3 / 8 / 11
33.3% KP
26,347
19.4% share
13,133g
220 CS · 7.2/m
Acrozo#0001
Zed · Jungle
5 / 5 / 10
35.7% KP
23,612
17.4% share
13,080g
210 CS · 6.9/m
Tahm Goodman#Saul
Tahm Kench · Mid
14 / 4 / 10
57.1% KP
44,918
33.1% share
14,046g
157 CS · 5.1/m
mute all random#EUNE
Kalista · ADC
20 / 5 / 3
54.8% KP
29,417
21.7% share
18,917g
243 CS · 7.9/m
Muryôkûsho#1v9
Leona · Support
0 / 8 / 24
57.1% KP
11,491
8.5% share
9,306g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
