Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 107 days ago
20 / 3 / 5
K / D / A
67.6%
Kill participation
1,433.6
Damage / min
21,741g
747.1 gold / min
22
10 placed · 5 cleared
306
10.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSheIsMyPrincess#Hot
Jax · Top
8 / 5 / 3
32.4% KP
21,602
22.5% share
14,518g
217 CS · 7.5/m
SKIBIDITOILET1V9#SIGMA
Lee Sin · Jungle
8 / 6 / 14
64.7% KP
20,936
21.8% share
12,521g
180 CS · 6.2/m
NarütØ#TFT
Lux · Mid
9 / 9 / 8
50% KP
27,110
28.3% share
12,398g
213 CS · 7.3/m
Nokia Angel#ZZZZZ
Ahri · ADC
5 / 9 / 10
44.1% KP
17,069
17.8% share
11,751g
202 CS · 6.9/m
Djøka#MRGA
Thresh · Support
4 / 8 / 17
61.8% KP
9,114
9.5% share
9,266g
44 CS · 1.5/m
Red side
VictoryDreamThomy#6363
Alistar · Top
2 / 5 / 13
40.5% KP
14,491
12.1% share
11,680g
221 CS · 7.6/m
ΞΖεηιtsυΞ#EUNE
Kindred · Jungle
3 / 5 / 10
35.1% KP
20,101
16.8% share
12,910g
225 CS · 7.7/m
Hikaru#0887
Lissandra · Mid
10 / 11 / 4
37.8% KP
33,658
28.1% share
14,462g
243 CS · 8.4/m
mute all random#EUNE
Kalista · ADC
20 / 3 / 5
67.6% KP
41,718
34.8% share
21,741g
306 CS · 10.5/m
szczursss#ÆDEN
Pyke · Support
2 / 10 / 15
45.9% KP
9,807
8.2% share
10,852g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
