Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 107 days ago
12 / 9 / 9
K / D / A
67.7%
Kill participation
1,547.3
Damage / min
17,851g
554.1 gold / min
24
10 placed · 3 cleared
271
8.4 CS / min
Objective control
1
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGumayusuf#DJVD
Garen · Top
7 / 9 / 4
35.5% KP
35,531
23.4% share
14,781g
227 CS · 7/m
Dodo#UTD
Diana · Jungle
5 / 7 / 6
35.5% KP
18,829
12.4% share
13,140g
222 CS · 6.9/m
Dexter Morgan#gowno
Locke · Mid
6 / 8 / 5
35.5% KP
32,315
21.3% share
10,949g
175 CS · 5.4/m
mute all random#EUNE
Kalista · ADC
12 / 9 / 9
67.7% KP
49,850
32.9% share
17,851g
271 CS · 8.4/m
420 Julcia#MARRY
Nami · Support
1 / 7 / 19
64.5% KP
15,172
10% share
10,649g
22 CS · 0.7/m
Red side
Victorykokodm#EUNE
Tahm Kench · Top
4 / 5 / 17
52.5% KP
26,566
19.4% share
13,355g
202 CS · 6.3/m
Leftas#123
Zac · Jungle
1 / 8 / 22
57.5% KP
16,150
11.8% share
13,510g
229 CS · 7.1/m
Hype Williams#EUNE
Nasus · Mid
8 / 3 / 12
50% KP
23,666
17.3% share
14,794g
232 CS · 7.2/m
Artees#EUNE
Twitch · ADC
21 / 8 / 8
72.5% KP
48,213
35.2% share
19,867g
208 CS · 6.5/m
ChamzRadomia#EUNE
LeBlanc · Support
6 / 7 / 16
55% KP
22,504
16.4% share
12,371g
68 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
