Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 107 days ago
16 / 3 / 7
K / D / A
62.2%
Kill participation
1,615.2
Damage / min
16,218g
722.4 gold / min
16
8 placed · 0 cleared
208
9.3 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymatko1201#EUNE
Taliyah · Top
4 / 2 / 5
24.3% KP
18,487
19.7% share
8,464g
160 CS · 7.1/m
ThunderUncle#EUNE
Kayn · Jungle
5 / 2 / 6
29.7% KP
10,754
11.5% share
9,585g
163 CS · 7.3/m
metq#EUNE
Katarina · Mid
8 / 5 / 5
35.1% KP
19,114
20.4% share
9,330g
129 CS · 5.7/m
mute all random#EUNE
Kalista · ADC
16 / 3 / 7
62.2% KP
36,262
38.7% share
16,218g
208 CS · 9.3/m
GIizzy#EUNE
Thresh · Support
4 / 1 / 21
67.6% KP
9,194
9.8% share
8,848g
18 CS · 0.8/m
Red side
DefeatDexter Morgan#gowno
Tryndamere · Top
2 / 7 / 1
23.1% KP
12,525
19.8% share
9,254g
174 CS · 7.8/m
S C A L L #EUNE
Diana · Jungle
2 / 5 / 4
46.2% KP
10,642
16.8% share
9,122g
162 CS · 7.2/m
Neveradmitdef#1705
Ahri · Mid
4 / 5 / 3
53.8% KP
18,586
29.4% share
8,843g
143 CS · 6.4/m
černá chcanka#YEAT
Smolder · ADC
2 / 10 / 4
46.2% KP
12,055
19.1% share
7,829g
137 CS · 6.1/m
PHYCHO#DADDY
Bard · Support
3 / 10 / 4
53.8% KP
9,392
14.9% share
6,546g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
