Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 106 days ago
16 / 5 / 8
K / D / A
54.5%
Kill participation
1,289.2
Damage / min
18,742g
641.5 gold / min
24
10 placed · 4 cleared
266
9.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIancu Robila#mue
Vayne · Top
5 / 7 / 3
40% KP
16,986
18.9% share
12,336g
207 CS · 7.1/m
IT IS HUNTING US#EUNE
Ekko · Jungle
10 / 6 / 5
75% KP
19,444
21.6% share
16,652g
203 CS · 6.9/m
Demestihasss#8054
Lissandra · Mid
3 / 7 / 6
45% KP
22,173
24.7% share
10,533g
224 CS · 7.7/m
duszek#feet
Zeri · ADC
2 / 12 / 7
45% KP
18,849
21% share
13,852g
291 CS · 10/m
WillTheScout#EUNE
Poppy · Support
0 / 12 / 14
70% KP
12,444
13.8% share
8,619g
42 CS · 1.4/m
Red side
VictoryAlex93ovo#chi
Malphite · Top
9 / 2 / 8
38.6% KP
28,036
22.1% share
13,135g
191 CS · 6.5/m
0111mgwa#peace
Qiyana · Jungle
10 / 5 / 3
29.5% KP
23,676
18.7% share
14,417g
207 CS · 7.1/m
Infinite Edging#UwU
Karma · Mid
8 / 2 / 10
40.9% KP
28,628
22.6% share
12,045g
222 CS · 7.6/m
mute all random#EUNE
Kalista · ADC
16 / 5 / 8
54.5% KP
37,667
29.8% share
18,742g
266 CS · 9.1/m
royalfighter21#EUNE
Blitzcrank · Support
1 / 6 / 22
52.3% KP
8,594
6.8% share
9,181g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
