Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 106 days ago
16 / 6 / 10
K / D / A
68.4%
Kill participation
1,565.8
Damage / min
17,681g
717.3 gold / min
15
9 placed · 4 cleared
223
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcrowdevil#EUNE
Skarner · Top
2 / 8 / 3
20% KP
14,960
18.2% share
7,721g
159 CS · 6.5/m
IT IS HUNTING US#EUNE
Fiddlesticks · Jungle
2 / 7 / 9
44% KP
14,042
17.1% share
8,931g
167 CS · 6.8/m
Shoocull Transki#EUNE
Hwei · Mid
7 / 4 / 6
52% KP
18,185
22.1% share
10,381g
198 CS · 8/m
Myszka00#EUNE
Caitlyn · ADC
13 / 9 / 4
68% KP
28,441
34.6% share
14,694g
171 CS · 6.9/m
Muor1#EUNE
Thresh · Support
1 / 10 / 12
52% KP
6,522
7.9% share
7,562g
30 CS · 1.2/m
Red side
VictoryDel#chill
Garen · Top
9 / 2 / 6
39.5% KP
32,750
31.3% share
13,936g
235 CS · 9.5/m
Call me Isake#EUNE
Hecarim · Jungle
4 / 6 / 14
47.4% KP
12,903
12.3% share
11,106g
181 CS · 7.3/m
Oñix#EUNE
Sylas · Mid
5 / 6 / 8
34.2% KP
9,888
9.4% share
9,203g
162 CS · 6.6/m
mute all random#EUNE
Kalista · ADC
16 / 6 / 10
68.4% KP
38,596
36.9% share
17,681g
223 CS · 9/m
dj0lee#4776
Leona · Support
4 / 5 / 24
73.7% KP
10,566
10.1% share
9,996g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
