Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 105 days ago
12 / 4 / 9
K / D / A
55.3%
Kill participation
1,251.4
Damage / min
15,138g
688.1 gold / min
12
8 placed · 1 cleared
209
9.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySkittle#00000
Malphite · Top
1 / 4 / 5
15.8% KP
13,356
16.8% share
6,464g
107 CS · 4.9/m
Jiri Krempol#2010
Hecarim · Jungle
8 / 1 / 7
39.5% KP
14,198
17.9% share
11,628g
201 CS · 9.1/m
jagerbomba27#Rača
Kassadin · Mid
13 / 1 / 5
47.4% KP
16,991
21.4% share
12,638g
178 CS · 8.1/m
mute all random#EUNE
Kalista · ADC
12 / 4 / 9
55.3% KP
27,530
34.7% share
15,138g
209 CS · 9.5/m
lobby admin#1111
Leona · Support
4 / 2 / 18
57.9% KP
7,325
9.2% share
8,768g
21 CS · 1/m
Red side
Defeatheaven knows#EUNE
K'Sante · Top
4 / 5 / 2
50% KP
17,025
32.1% share
7,672g
141 CS · 6.4/m
Treasure Hunter#0803
Zed · Jungle
2 / 9 / 2
33.3% KP
9,873
18.6% share
8,938g
125 CS · 5.7/m
ΜηχανακιΤζορνταν#ΜΕΝΙΟ
Mel · Mid
3 / 8 / 2
41.7% KP
10,693
20.2% share
8,986g
150 CS · 6.8/m
Kowalo#EUNE
Seraphine · ADC
1 / 10 / 4
41.7% KP
11,541
21.8% share
7,812g
151 CS · 6.9/m
ΕΚΣΤΑΣΗ#NHH
Zilean · Support
2 / 6 / 2
33.3% KP
3,862
7.3% share
6,406g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
