Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 105 days ago
11 / 9 / 6
K / D / A
51.5%
Kill participation
1,127.1
Damage / min
17,950g
595.4 gold / min
19
10 placed · 4 cleared
254
8.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBrabolz12#1111
Warwick · Top
14 / 7 / 13
50% KP
33,433
24.1% share
13,807g
167 CS · 5.5/m
YES PLEASE OK#EUNE
Rengar · Jungle
19 / 5 / 13
59.3% KP
40,985
29.6% share
20,692g
261 CS · 8.7/m
NØX Drakatrin#KATA
Ahri · Mid
9 / 6 / 12
38.9% KP
33,805
24.4% share
12,021g
179 CS · 5.9/m
Sysha#2137
Lucian · ADC
8 / 7 / 8
29.6% KP
21,499
15.5% share
13,415g
227 CS · 7.5/m
dj0lee#4776
Pyke · Support
4 / 8 / 14
33.3% KP
8,963
6.5% share
10,060g
17 CS · 0.6/m
Red side
DefeatCull Enjoyer#Cull
Aatrox · Top
0 / 14 / 5
15.2% KP
14,064
11.4% share
8,634g
150 CS · 5/m
Fame#2424
Sylas · Jungle
12 / 10 / 7
57.6% KP
41,683
33.8% share
14,924g
211 CS · 7/m
AlvanikoPimeniko#ROP
Fizz · Mid
9 / 10 / 6
45.5% KP
23,385
19% share
12,252g
186 CS · 6.2/m
mute all random#EUNE
Kalista · ADC
11 / 9 / 6
51.5% KP
33,983
27.6% share
17,950g
254 CS · 8.4/m
Hey Sir#EUNE
Rell · Support
1 / 11 / 14
45.5% KP
10,142
8.2% share
9,117g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
