Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 105 days ago
5 / 9 / 4
K / D / A
42.9%
Kill participation
707.6
Damage / min
16,849g
511.9 gold / min
29
11 placed · 2 cleared
299
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
6
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCzystka Etniczna#EUNE
Gangplank · Top
4 / 7 / 8
57.1% KP
25,598
24.4% share
14,348g
257 CS · 7.8/m
mute all random#EUNE
Kalista · Jungle
5 / 9 / 4
42.9% KP
23,293
22.2% share
16,849g
299 CS · 9.1/m
JPZPN#EUNE
Viktor · Mid
2 / 13 / 7
42.9% KP
24,426
23.3% share
10,082g
208 CS · 6.3/m
František Bednář#EUNE
Senna · ADC
5 / 8 / 8
61.9% KP
20,073
19.2% share
13,888g
220 CS · 6.7/m
SaltySoldier69#EUNE
Thresh · Support
5 / 4 / 10
71.4% KP
11,349
10.8% share
10,464g
46 CS · 1.4/m
Red side
Victoryfotr222#EUNE
Heimerdinger · Top
2 / 3 / 4
15% KP
22,257
16.9% share
13,972g
283 CS · 8.6/m
Cat#kotek
Sylas · Jungle
5 / 2 / 10
37.5% KP
17,270
13.1% share
16,144g
292 CS · 8.9/m
Destrojed#EUNE
Xerath · Mid
14 / 5 / 5
47.5% KP
56,593
43% share
15,559g
235 CS · 7.1/m
HAHAHAHHAHAHAHAH#TIRED
Katarina · ADC
19 / 6 / 1
50% KP
29,061
22.1% share
19,854g
242 CS · 7.4/m
Rhan#2311
Rakan · Support
0 / 5 / 22
55% KP
6,423
4.9% share
10,966g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
