Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 104 days ago
16 / 11 / 8
K / D / A
66.7%
Kill participation
1,342.8
Damage / min
19,364g
585.9 gold / min
21
12 placed · 2 cleared
267
8.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDominance#0009
Dr. Mundo · Top
1 / 11 / 5
16.7% KP
29,405
20.4% share
11,731g
205 CS · 6.2/m
GHØSTFACE#ghost
Bel'Veth · Jungle
9 / 4 / 11
55.6% KP
26,675
18.5% share
15,994g
212 CS · 6.4/m
jazmin#samar
Ahri · Mid
6 / 5 / 10
44.4% KP
34,449
23.9% share
14,548g
245 CS · 7.4/m
mute all random#EUNE
Kalista · ADC
16 / 11 / 8
66.7% KP
44,378
30.8% share
19,364g
267 CS · 8.1/m
Yuki#puppy
Soraka · Support
4 / 8 / 25
80.6% KP
9,281
6.4% share
11,366g
21 CS · 0.6/m
Red side
VictoryNightcore#1025
Vladimir · Top
9 / 3 / 10
48.7% KP
48,656
25.5% share
17,063g
340 CS · 10.3/m
Jestem D00PKIEM#EUNE
Ekko · Jungle
10 / 6 / 9
48.7% KP
46,134
24.2% share
17,398g
278 CS · 8.4/m
Wh1TE BOY2026#SWAG
Katarina · Mid
8 / 7 / 8
41% KP
32,199
16.9% share
12,947g
202 CS · 6.1/m
LATSPREAD#HTLT
Draven · ADC
11 / 11 / 7
46.2% KP
51,878
27.2% share
20,983g
307 CS · 9.3/m
Andykee#HHH
Thresh · Support
1 / 9 / 15
41% KP
11,954
6.3% share
9,094g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
