Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Victory
Ranked Solo/Duo · 104 days ago
12 / 8 / 7
K / D / A
59.4%
Kill participation
1,529.7
Damage / min
18,659g
584 gold / min
19
11 placed · 3 cleared
270
8.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCold KFC#EUNE
Anivia · Top
5 / 5 / 9
40% KP
27,829
21.2% share
13,701g
204 CS · 6.4/m
pikovakobasica#JAJA
Viego · Jungle
13 / 6 / 7
57.1% KP
31,267
23.8% share
17,661g
247 CS · 7.7/m
Warden#h0nor
Malzahar · Mid
2 / 6 / 12
40% KP
20,834
15.9% share
11,497g
251 CS · 7.9/m
Conqueror#Honor
Pantheon · ADC
11 / 8 / 9
57.1% KP
33,998
25.9% share
14,463g
167 CS · 5.2/m
ISeeVoices#EUNE
Seraphine · Support
4 / 7 / 19
65.7% KP
17,359
13.2% share
10,025g
33 CS · 1/m
Red side
VictoryZirke#EUNE
Sylas · Top
8 / 9 / 2
31.3% KP
25,552
19.4% share
13,213g
188 CS · 5.9/m
a ethan#EUNE
Rek'Sai · Jungle
7 / 4 / 12
59.4% KP
25,290
19.2% share
15,547g
246 CS · 7.7/m
Zuqiwrun#EUNE
Ahri · Mid
5 / 6 / 10
46.9% KP
17,239
13.1% share
13,894g
255 CS · 8/m
mute all random#EUNE
Xayah · ADC
12 / 8 / 7
59.4% KP
48,875
37.1% share
18,659g
270 CS · 8.5/m
Trixxz#EUNE
Nami · Support
0 / 8 / 20
62.5% KP
14,616
11.1% share
9,682g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
