Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 104 days ago
5 / 7 / 6
K / D / A
61.1%
Kill participation
764.1
Damage / min
14,870g
523 gold / min
27
10 placed · 5 cleared
278
9.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMr Bartur#KLED
Kled · Top
2 / 6 / 0
11.1% KP
18,796
24.9% share
9,248g
218 CS · 7.7/m
Dědek na šutru#dřevo
Wukong · Jungle
5 / 5 / 5
55.6% KP
12,377
16.4% share
11,102g
150 CS · 5.3/m
PWH Prown#111
Syndra · Mid
5 / 8 / 4
50% KP
15,865
21% share
10,157g
184 CS · 6.5/m
mute all random#EUNE
Kalista · ADC
5 / 7 / 6
61.1% KP
21,725
28.8% share
14,870g
278 CS · 9.8/m
SpeedyGõnzales#EUNE
Rell · Support
1 / 9 / 11
66.7% KP
6,630
8.8% share
7,786g
28 CS · 1/m
Red side
Victoryshalom leha#978
Mordekaiser · Top
5 / 2 / 6
31.4% KP
24,867
22% share
11,567g
204 CS · 7.2/m
Fluttershy oωo#333
Kha'Zix · Jungle
8 / 3 / 10
51.4% KP
30,636
27.1% share
15,898g
273 CS · 9.6/m
Toshinori Yagi#53X
Ekko · Mid
11 / 3 / 3
40% KP
24,546
21.7% share
13,938g
208 CS · 7.3/m
Daemon Prince#66666
Draven · ADC
10 / 5 / 7
48.6% KP
23,974
21.2% share
17,325g
241 CS · 8.5/m
PsyChoShooTer#KDA
Nautilus · Support
1 / 5 / 15
45.7% KP
9,164
8.1% share
8,847g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
