Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 103 days ago
13 / 5 / 5
K / D / A
58.1%
Kill participation
1,442.5
Damage / min
14,639g
706.1 gold / min
13
7 placed · 2 cleared
203
9.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatȘexterdupcian#6767
Ambessa · Top
7 / 8 / 2
47.4% KP
16,313
28.8% share
8,698g
129 CS · 6.2/m
TerminatorGreg#7711
Viego · Jungle
3 / 4 / 5
42.1% KP
8,079
14.2% share
8,237g
135 CS · 6.5/m
ničitel smurfov#PEPO
Syndra · Mid
3 / 4 / 6
47.4% KP
14,571
25.7% share
8,339g
178 CS · 8.6/m
REAL BTK#OPEN
Senna · ADC
6 / 10 / 6
63.2% KP
14,405
25.4% share
9,945g
124 CS · 6/m
cinnamorollka#metin
Milio · Support
0 / 5 / 12
63.2% KP
3,353
5.9% share
5,568g
21 CS · 1/m
Red side
Victory13yoCuteGirl#OWO
Kayle · Top
8 / 4 / 2
32.3% KP
19,753
25.7% share
11,256g
185 CS · 8.9/m
XI I MCMXCIX#feet
Rengar · Jungle
5 / 3 / 2
22.6% KP
6,716
8.8% share
9,569g
154 CS · 7.4/m
DHB Ämida#단단한
Aurora · Mid
2 / 3 / 3
16.1% KP
12,777
16.6% share
7,630g
151 CS · 7.3/m
mute all random#EUNE
Kalista · ADC
13 / 5 / 5
58.1% KP
29,908
39% share
14,639g
203 CS · 9.8/m
Ku tuje#EUNE
Leona · Support
3 / 4 / 14
54.8% KP
7,588
9.9% share
8,311g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
