Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 103 days ago
20 / 8 / 9
K / D / A
53.7%
Kill participation
1,560.3
Damage / min
21,315g
618.7 gold / min
28
12 placed · 7 cleared
280
8.1 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpako#1738
Cho'Gath · Top
2 / 16 / 9
26.2% KP
15,918
11% share
10,605g
168 CS · 4.9/m
spaghettiman96#1337
Qiyana · Jungle
17 / 8 / 12
69% KP
47,789
33.1% share
21,067g
233 CS · 6.8/m
AreYaShacked#CLONE
Aurora · Mid
7 / 10 / 7
33.3% KP
25,019
17.3% share
12,516g
212 CS · 6.2/m
Byqqu#EUNE
Smolder · ADC
14 / 11 / 13
64.3% KP
42,226
29.2% share
19,463g
313 CS · 9.1/m
Obsess#EUNE
Nautilus · Support
2 / 9 / 25
64.3% KP
13,451
9.3% share
10,170g
30 CS · 0.9/m
Red side
Victoryi love her miau#livka
Ahri · Top
12 / 7 / 15
50% KP
42,844
27.9% share
16,556g
246 CS · 7.1/m
sld sapnu puás#EUNE
Sylas · Jungle
7 / 11 / 11
33.3% KP
16,664
10.9% share
15,467g
206 CS · 6/m
새로운 시작#1v9
Yasuo · Mid
13 / 5 / 11
44.4% KP
28,366
18.5% share
16,504g
279 CS · 8.1/m
mute all random#EUNE
Kalista · ADC
20 / 8 / 9
53.7% KP
53,753
35.1% share
21,315g
280 CS · 8.1/m
angst#zxc
Blitzcrank · Support
2 / 11 / 20
40.7% KP
11,681
7.6% share
10,392g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
