Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 103 days ago
12 / 6 / 9
K / D / A
75%
Kill participation
1,353.1
Damage / min
15,793g
617.7 gold / min
20
9 placed · 5 cleared
240
9.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeathXTY#ZERI
Vayne · Top
3 / 5 / 4
33.3% KP
18,841
23.4% share
9,100g
161 CS · 6.3/m
bia#focus
Hecarim · Jungle
14 / 4 / 6
95.2% KP
29,090
36.1% share
13,800g
198 CS · 7.7/m
Nightcore#1025
Malzahar · Mid
4 / 4 / 4
38.1% KP
15,407
19.1% share
11,005g
252 CS · 9.9/m
LizatorStup#feet
Corki · ADC
0 / 7 / 5
23.8% KP
11,241
13.9% share
8,913g
185 CS · 7.2/m
Wicked#Dono
Leona · Support
0 / 8 / 9
42.9% KP
6,067
7.5% share
6,340g
26 CS · 1/m
Red side
VictoryMrHuge#1604
Vladimir · Top
7 / 3 / 8
53.6% KP
23,253
22.3% share
11,059g
205 CS · 8/m
KNEE SOCKSS#EUNE
Nidalee · Jungle
4 / 3 / 14
64.3% KP
16,427
15.8% share
11,805g
185 CS · 7.2/m
CzłowiekOlo#EUNE
Syndra · Mid
0 / 7 / 5
17.9% KP
8,990
8.6% share
9,248g
209 CS · 8.2/m
mute all random#EUNE
Kalista · ADC
12 / 6 / 9
75% KP
34,594
33.2% share
15,793g
240 CS · 9.4/m
ZenDaR#EUNE
Senna · Support
5 / 2 / 18
82.1% KP
20,824
20% share
10,840g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
