Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 101 days ago
11 / 12 / 10
K / D / A
41.2%
Kill participation
1,170.2
Damage / min
21,343g
557.7 gold / min
27
12 placed · 4 cleared
324
8.5 CS / min
Objective control
1
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
5
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1717172#szn16
Irelia · Top
5 / 10 / 7
23.5% KP
27,236
15.3% share
16,381g
303 CS · 7.9/m
a ethan#EUNE
Rek'Sai · Jungle
12 / 4 / 23
68.6% KP
38,965
21.9% share
18,930g
269 CS · 7/m
Cleomenes#MOG
Locke · Mid
19 / 5 / 12
60.8% KP
47,262
26.5% share
18,201g
251 CS · 6.6/m
mute all random#EUNE
Kalista · ADC
11 / 12 / 10
41.2% KP
44,780
25.1% share
21,343g
324 CS · 8.5/m
Lucaaaa#EUNE
Nautilus · Support
4 / 9 / 29
64.7% KP
20,003
11.2% share
12,581g
48 CS · 1.3/m
Red side
DefeatRageHub#EUNE
K'Sante · Top
4 / 13 / 11
37.5% KP
28,910
17% share
13,561g
231 CS · 6/m
I Miss Her Eyes#Blue
Nocturne · Jungle
13 / 12 / 6
47.5% KP
46,076
27.1% share
17,069g
249 CS · 6.5/m
IGotNoEnemies#2121
Yone · Mid
5 / 10 / 6
27.5% KP
31,283
18.4% share
17,586g
324 CS · 8.5/m
Bartek Strzelec#clc
Cassiopeia · ADC
17 / 6 / 7
60% KP
48,697
28.6% share
21,536g
312 CS · 8.2/m
Foxu#foxu
Leona · Support
1 / 10 / 21
55% KP
15,274
9% share
10,911g
35 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
