Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 101 days ago
5 / 13 / 9
K / D / A
36.8%
Kill participation
773.1
Damage / min
14,501g
463 gold / min
11
11 placed · 0 cleared
219
7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKobila#EUNE
Teemo · Top
4 / 8 / 10
31.1% KP
26,160
18.9% share
14,083g
223 CS · 7.1/m
eNJdkQhLks#EUNE
Talon · Jungle
7 / 6 / 11
40% KP
25,615
18.5% share
16,645g
316 CS · 10.1/m
Giusha1337#EUNE
Sylas · Mid
15 / 5 / 11
57.8% KP
35,790
25.8% share
15,407g
204 CS · 6.5/m
kacper53#EUNE
Draven · ADC
13 / 12 / 6
42.2% KP
33,879
24.4% share
17,366g
206 CS · 6.6/m
Pawsy#Furry
Nidalee · Support
6 / 7 / 22
62.2% KP
17,221
12.4% share
11,515g
19 CS · 0.6/m
Red side
DefeatDamian JESTEMThh#EUNE
Malphite · Top
6 / 6 / 11
44.7% KP
21,739
16% share
11,325g
177 CS · 5.7/m
championshunter1#EUNE
Lillia · Jungle
12 / 8 / 12
63.2% KP
31,714
23.3% share
17,220g
248 CS · 7.9/m
Starborn#69666
Ahri · Mid
8 / 8 / 9
44.7% KP
31,809
23.4% share
12,965g
218 CS · 7/m
mute all random#EUNE
Kalista · ADC
5 / 13 / 9
36.8% KP
24,212
17.8% share
14,501g
219 CS · 7/m
Kokonut Mall#007
Pantheon · Support
7 / 10 / 11
47.4% KP
26,570
19.5% share
11,354g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
