Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 101 days ago
3 / 9 / 0
K / D / A
50%
Kill participation
696.3
Damage / min
7,518g
376.5 gold / min
8
6 placed · 0 cleared
155
7.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI Blöödgharm I#96969
Dr. Mundo · Top
3 / 1 / 1
14.8% KP
12,910
24.3% share
8,952g
167 CS · 8.4/m
TeddyBearBeyond#13509
Viego · Jungle
8 / 3 / 5
48.1% KP
11,091
20.8% share
10,725g
168 CS · 8.4/m
klejdi700#EUNE
Annie · Mid
0 / 1 / 5
18.5% KP
6,900
13% share
7,874g
186 CS · 9.3/m
EUNE LOCOTENENT#1945
Draven · ADC
10 / 0 / 4
51.9% KP
12,592
23.7% share
13,468g
212 CS · 10.6/m
Michalpol545#EUNNE
Pyke · Support
6 / 1 / 11
63% KP
9,729
18.3% share
8,020g
9 CS · 0.5/m
Red side
DefeatPaaweloz#drkin
Mordekaiser · Top
0 / 5 / 1
16.7% KP
20,066
45.6% share
6,195g
158 CS · 7.9/m
Independent#INDE
Malphite · Jungle
1 / 1 / 1
33.3% KP
1,338
3% share
5,716g
101 CS · 5.1/m
L9 fKiηg Kuseni#ζζζζζ
Yasuo · Mid
1 / 4 / 1
33.3% KP
5,918
13.4% share
6,725g
165 CS · 8.3/m
mute all random#EUNE
Kalista · ADC
3 / 9 / 0
50% KP
13,903
31.6% share
7,518g
155 CS · 7.8/m
Friedrich#0110
Seraphine · Support
1 / 8 / 1
33.3% KP
2,795
6.3% share
4,883g
33 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
