Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 100 days ago
5 / 10 / 7
K / D / A
48%
Kill participation
848.5
Damage / min
16,306g
477.7 gold / min
14
9 placed · 0 cleared
299
8.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGetozaurusREX#SIT
Renekton · Top
9 / 5 / 7
34% KP
20,449
16.5% share
14,302g
251 CS · 7.4/m
sirmada#EUNE
Jarvan IV · Jungle
12 / 4 / 28
85.1% KP
29,153
23.5% share
18,462g
246 CS · 7.2/m
shen fangirl#zzz
Shen · Mid
9 / 4 / 15
51.1% KP
21,330
17.2% share
12,445g
135 CS · 4/m
Femboy snowbunny#mads
Lux · ADC
12 / 6 / 17
61.7% KP
41,151
33.2% share
18,312g
267 CS · 7.8/m
OTP Dishwasher#UWU
Thresh · Support
5 / 6 / 20
53.2% KP
11,756
9.5% share
11,324g
33 CS · 1/m
Red side
Defeatmute all random#EUNE
Varus · Top
5 / 10 / 7
48% KP
28,963
21.7% share
16,306g
299 CS · 8.8/m
petok666#EUNE1
Graves · Jungle
5 / 6 / 9
56% KP
35,877
26.9% share
14,978g
259 CS · 7.6/m
MaKa#19999
Ahri · Mid
3 / 11 / 13
64% KP
17,901
13.4% share
11,622g
167 CS · 4.9/m
LOCKDINALIEN#UFO
Syndra · ADC
7 / 9 / 8
60% KP
34,702
26% share
19,162g
261 CS · 7.6/m
FUTA BARD#30cm
Pyke · Support
5 / 11 / 13
72% KP
16,030
12% share
11,067g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
