Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 100 days ago
2 / 10 / 2
K / D / A
21.1%
Kill participation
606.8
Damage / min
11,579g
421.6 gold / min
17
8 placed · 4 cleared
262
9.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIodaiul#EUNE
Fiora · Top
5 / 10 / 1
31.6% KP
23,365
24.4% share
9,743g
173 CS · 6.3/m
MaxCortisol#spike
Lillia · Jungle
7 / 4 / 6
68.4% KP
26,241
27.4% share
13,613g
219 CS · 8/m
Eden#6622
Malzahar · Mid
5 / 9 / 3
42.1% KP
20,201
21.1% share
12,822g
268 CS · 9.8/m
mute all random#EUNE
Kalista · ADC
2 / 10 / 2
21.1% KP
16,668
17.4% share
11,579g
262 CS · 9.5/m
Ockaal#EUNE
Karma · Support
0 / 11 / 10
52.6% KP
9,335
9.7% share
7,190g
19 CS · 0.7/m
Red side
VictoryChronRegele#BUMZI
Gragas · Top
2 / 3 / 11
29.5% KP
15,307
11.7% share
10,770g
199 CS · 7.2/m
Aatorx player#EUNE
Hecarim · Jungle
15 / 3 / 12
61.4% KP
37,180
28.5% share
16,534g
241 CS · 8.8/m
broken promises#XXXXX
Akshan · Mid
14 / 3 / 6
45.5% KP
34,177
26.2% share
16,114g
248 CS · 9/m
Primeloryz#EUNE
Syndra · ADC
11 / 6 / 7
40.9% KP
31,864
24.4% share
16,016g
224 CS · 8.2/m
ZenDaR#EUNE
Nasus · Support
2 / 4 / 22
54.5% KP
11,830
9.1% share
9,180g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
