Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 100 days ago
8 / 8 / 10
K / D / A
46.2%
Kill participation
954.6
Damage / min
16,984g
554.1 gold / min
20
9 placed · 3 cleared
294
9.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIrelKink#EUNE
Irelia · Top
5 / 6 / 3
33.3% KP
30,122
27.3% share
13,543g
262 CS · 8.5/m
S8R3K#EUNE
Amumu · Jungle
5 / 7 / 7
50% KP
22,987
20.9% share
12,724g
193 CS · 6.3/m
SMAKERS#EUNE1
Yasuo · Mid
9 / 7 / 1
41.7% KP
27,637
25.1% share
15,608g
280 CS · 9.1/m
kenjaku#zzz
Viktor · ADC
3 / 13 / 0
12.5% KP
19,282
17.5% share
10,269g
192 CS · 6.3/m
OTP Dishwasher#UWU
Janna · Support
2 / 6 / 9
45.8% KP
10,172
9.2% share
8,908g
30 CS · 1/m
Red side
VictoryGolja#SSD
Zaahen · Top
6 / 5 / 5
28.2% KP
27,168
24.8% share
13,653g
246 CS · 8/m
Haunted Mound#RRV
Sylas · Jungle
9 / 1 / 10
48.7% KP
22,423
20.5% share
15,472g
253 CS · 8.3/m
Leniuch#LAZY
Locke · Mid
10 / 8 / 7
43.6% KP
18,328
16.7% share
12,453g
194 CS · 6.3/m
mute all random#EUNE
Kalista · ADC
8 / 8 / 10
46.2% KP
29,258
26.7% share
16,984g
294 CS · 9.6/m
Jer3miaSz#EUNE
Pyke · Support
6 / 2 / 20
66.7% KP
12,289
11.2% share
12,275g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
