Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 100 days ago
1 / 9 / 4
K / D / A
29.4%
Kill participation
723.9
Damage / min
10,201g
383 gold / min
21
33 placed · 2 cleared
214
8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmute all random#EUNE
Kalista · Top
1 / 9 / 4
29.4% KP
19,280
18.7% share
10,201g
214 CS · 8/m
GUBI NA XUYA#2223
Kha'Zix · Jungle
4 / 9 / 4
47.1% KP
19,069
18.5% share
11,885g
178 CS · 6.7/m
zsiros pappa#EUNE
Vladimir · Mid
3 / 5 / 2
29.4% KP
23,988
23.3% share
9,697g
218 CS · 8.2/m
playground elo#deep
Draven · ADC
8 / 6 / 2
58.8% KP
28,586
27.7% share
15,335g
223 CS · 8.4/m
alda#hat
Nami · Support
1 / 7 / 12
76.5% KP
12,142
11.8% share
8,602g
37 CS · 1.4/m
Red side
VictoryVokounRevival#Voko
Tahm Kench · Top
4 / 5 / 4
22.2% KP
19,085
16.2% share
10,716g
177 CS · 6.6/m
paulakos#EUNE
Hecarim · Jungle
5 / 1 / 14
52.8% KP
19,046
16.1% share
13,555g
232 CS · 8.7/m
Ricesho#EUNE
Zed · Mid
15 / 1 / 3
50% KP
40,245
34.1% share
16,301g
245 CS · 9.2/m
Cleagibinhae#1294
Veigar · ADC
11 / 4 / 6
47.2% KP
28,192
23.9% share
18,096g
262 CS · 9.8/m
max cortisol att#CORTI
Maokai · Support
1 / 6 / 15
44.4% KP
11,396
9.7% share
8,020g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
