Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 99 days ago
27 / 1 / 5
K / D / A
88.9%
Kill participation
2,362.8
Damage / min
22,093g
846.5 gold / min
15
8 placed · 2 cleared
264
10.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEL COMANDANTE#muc
Shen · Top
4 / 4 / 12
44.4% KP
12,002
10.8% share
9,431g
126 CS · 4.8/m
withered foxy#goat
Zac · Jungle
1 / 4 / 15
44.4% KP
9,525
8.6% share
10,219g
159 CS · 6.1/m
AGONY PAIN HATE#SAD
Sylas · Mid
4 / 11 / 4
22.2% KP
19,496
17.6% share
9,105g
155 CS · 5.9/m
mute all random#EUNE
Kalista · ADC
27 / 1 / 5
88.9% KP
61,670
55.6% share
22,093g
264 CS · 10.1/m
Gooldar#EUNE
Nautilus · Support
0 / 10 / 18
50% KP
8,277
7.5% share
7,696g
25 CS · 1/m
Red side
DefeatGejosik#PLN
Gwen · Top
4 / 8 / 3
24.1% KP
18,453
18.5% share
10,254g
204 CS · 7.8/m
MihajloMadic#B4NK3
Nidalee · Jungle
10 / 6 / 9
65.5% KP
23,233
23.3% share
12,547g
198 CS · 7.6/m
Jiri Krempol#2010
Veigar · Mid
7 / 4 / 13
69% KP
32,957
33.1% share
10,961g
187 CS · 7.2/m
500KG BENCHPRESS#SZCZR
Jhin · ADC
5 / 8 / 11
55.2% KP
17,949
18% share
10,552g
164 CS · 6.3/m
Nekomints#Lmao
Pyke · Support
3 / 10 / 8
37.9% KP
7,116
7.1% share
6,559g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
