Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 99 days ago
17 / 12 / 8
K / D / A
69.4%
Kill participation
1,390
Damage / min
21,560g
653.7 gold / min
18
11 placed · 4 cleared
263
8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVyrusky#EUNE
Darius · Top
2 / 5 / 9
22.9% KP
17,767
10.5% share
13,140g
276 CS · 8.4/m
Dave3385#EUNE
Nocturne · Jungle
11 / 5 / 19
62.5% KP
38,277
22.6% share
17,699g
283 CS · 8.6/m
Frope#demon
Locke · Mid
24 / 7 / 4
58.3% KP
49,698
29.3% share
18,053g
231 CS · 7/m
18 1 18 5 19#RARES
Heimerdinger · ADC
10 / 13 / 17
56.3% KP
50,015
29.5% share
18,061g
253 CS · 7.7/m
dj0lee#4776
Seraphine · Support
1 / 6 / 30
64.6% KP
13,841
8.2% share
11,393g
34 CS · 1/m
Red side
DefeatSobczu#EUNE
Rumble · Top
8 / 5 / 5
36.1% KP
37,546
26.6% share
15,124g
279 CS · 8.5/m
15193118#77777
Xin Zhao · Jungle
6 / 13 / 6
33.3% KP
26,135
18.5% share
12,068g
175 CS · 5.3/m
PRSmixa#VLS
Twisted Fate · Mid
4 / 8 / 8
33.3% KP
19,779
14% share
14,457g
242 CS · 7.3/m
mute all random#EUNE
Kalista · ADC
17 / 12 / 8
69.4% KP
45,847
32.5% share
21,560g
263 CS · 8/m
Fawaffle#EUNE
Renata Glasc · Support
1 / 10 / 24
69.4% KP
11,972
8.5% share
10,360g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
