Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 98 days ago
13 / 11 / 17
K / D / A
54.5%
Kill participation
1,171.6
Damage / min
20,936g
633.5 gold / min
34
10 placed · 9 cleared
289
8.7 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlaviusDiamond#0104
Akshan · Top
10 / 10 / 4
37.8% KP
32,895
21.6% share
16,364g
206 CS · 6.2/m
Agios Plein#Plein
Graves · Jungle
5 / 11 / 10
40.5% KP
21,949
14.4% share
15,060g
224 CS · 6.8/m
imperiuss#RTC
Hwei · Mid
14 / 10 / 7
56.8% KP
52,379
34.5% share
16,605g
204 CS · 6.2/m
Rewright#Kiraj
Swain · ADC
4 / 13 / 14
48.6% KP
27,692
18.2% share
13,991g
196 CS · 5.9/m
Poppynator#P0P
Poppy · Support
4 / 11 / 14
48.6% KP
17,120
11.3% share
11,802g
26 CS · 0.8/m
Red side
VictorySideQuestNpc#COINS
Gnar · Top
6 / 7 / 10
29.1% KP
23,905
14% share
11,901g
166 CS · 5/m
THE KFC AZIR#EUNE
Talon · Jungle
12 / 7 / 7
34.5% KP
25,741
15% share
18,371g
277 CS · 8.4/m
Onenir#METIN
Ekko · Mid
16 / 6 / 4
36.4% KP
43,103
25.2% share
16,893g
234 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
13 / 11 / 17
54.5% KP
38,720
22.6% share
20,936g
289 CS · 8.7/m
Karlos12#EUNE
Senna · Support
8 / 6 / 28
65.5% KP
39,749
23.2% share
16,040g
57 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
