Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 98 days ago
12 / 1 / 4
K / D / A
72.7%
Kill participation
1,110.4
Damage / min
15,322g
672 gold / min
17
8 placed · 4 cleared
242
10.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySnep#1234
Zac · Top
3 / 4 / 3
27.3% KP
19,100
29.5% share
9,469g
184 CS · 8.1/m
Koreaniec#JDD
Shaco · Jungle
5 / 0 / 1
27.3% KP
7,235
11.2% share
10,016g
172 CS · 7.5/m
Kokushibo#hold1
Kayle · Mid
1 / 5 / 1
9.1% KP
6,375
9.8% share
7,560g
162 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
12 / 1 / 4
72.7% KP
25,317
39.1% share
15,322g
242 CS · 10.6/m
UFO#GIT
Rell · Support
1 / 1 / 13
63.6% KP
6,790
10.5% share
7,860g
17 CS · 0.7/m
Red side
DefeatClavicular#KING1
Nasus · Top
2 / 2 / 2
36.4% KP
14,757
24.6% share
8,734g
200 CS · 8.8/m
RuKi Koxuloxu#Koxu
Quinn · Jungle
5 / 2 / 4
81.8% KP
11,308
18.8% share
11,740g
179 CS · 7.9/m
Sobczu#EUNE
Ziggs · Mid
2 / 6 / 1
27.3% KP
15,878
26.4% share
7,753g
177 CS · 7.8/m
KY5EK1#289
Seraphine · ADC
0 / 7 / 3
27.3% KP
9,006
15% share
6,662g
135 CS · 5.9/m
heartless#bvrdo
Bard · Support
2 / 5 / 8
90.9% KP
9,159
15.2% share
6,593g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
