Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 98 days ago
9 / 9 / 4
K / D / A
32.5%
Kill participation
740.2
Damage / min
14,741g
422.2 gold / min
32
12 placed · 7 cleared
239
6.8 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShadowLovi#EUNE
Dr. Mundo · Top
3 / 9 / 6
22.5% KP
38,458
22.1% share
14,771g
291 CS · 8.3/m
PTA Viego#slopp
Sylas · Jungle
9 / 8 / 17
65% KP
43,848
25.1% share
15,741g
225 CS · 6.4/m
EpicDude#EUNE
Qiyana · Mid
19 / 6 / 12
77.5% KP
52,120
29.9% share
16,083g
185 CS · 5.3/m
mute all random#EUNE
Kalista · ADC
9 / 9 / 4
32.5% KP
25,844
14.8% share
14,741g
239 CS · 6.8/m
Naterezimwieczyn#EUNE
Leona · Support
0 / 13 / 17
42.5% KP
14,091
8.1% share
8,991g
22 CS · 0.6/m
Red side
Victorygood riddance#EUNE
Locke · Top
23 / 7 / 4
60% KP
49,763
25.2% share
17,348g
162 CS · 4.6/m
Koreaniec#JDD
Hecarim · Jungle
12 / 6 / 18
66.7% KP
39,879
20.2% share
16,257g
232 CS · 6.6/m
Adelin#SCAR
Jayce · Mid
3 / 8 / 22
55.6% KP
37,190
18.9% share
13,778g
256 CS · 7.3/m
Ohre#WTF
Yasuo · ADC
6 / 6 / 16
48.9% KP
55,704
28.2% share
17,178g
264 CS · 7.6/m
ZED on fire#EUNE
Thresh · Support
1 / 13 / 26
60% KP
14,735
7.5% share
10,205g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
