Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 98 days ago
13 / 9 / 8
K / D / A
56.8%
Kill participation
1,204.5
Damage / min
19,348g
591.7 gold / min
8
8 placed · 0 cleared
257
7.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryO ω O#987
Riven · Top
9 / 5 / 12
46.7% KP
34,592
22.3% share
14,679g
229 CS · 7/m
kosix#EUNE
Skarner · Jungle
8 / 8 / 21
64.4% KP
22,264
14.3% share
16,034g
205 CS · 6.3/m
S3Ven#7770
Yone · Mid
6 / 9 / 11
37.8% KP
25,490
16.4% share
13,185g
253 CS · 7.7/m
blade phantom#kzn
Karthus · ADC
21 / 8 / 13
75.6% KP
61,735
39.7% share
20,395g
252 CS · 7.7/m
Mr Leona#EUN
Leona · Support
1 / 7 / 26
60% KP
11,320
7.3% share
10,505g
35 CS · 1.1/m
Red side
DefeatStefanosAleksand#EUNE
Tryndamere · Top
6 / 8 / 7
35.1% KP
18,159
12.7% share
13,793g
247 CS · 7.6/m
Bobr#Fire
Wukong · Jungle
4 / 9 / 12
43.2% KP
20,980
14.6% share
13,248g
204 CS · 6.2/m
ShadowLovi#EUNE
Ahri · Mid
6 / 7 / 8
37.8% KP
35,177
24.5% share
13,070g
252 CS · 7.7/m
mute all random#EUNE
Kalista · ADC
13 / 9 / 8
56.8% KP
39,387
27.5% share
19,348g
257 CS · 7.9/m
Opat04#sigma
LeBlanc · Support
8 / 12 / 14
59.5% KP
29,604
20.7% share
11,922g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
