Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 98 days ago
3 / 9 / 2
K / D / A
19.2%
Kill participation
513.7
Damage / min
12,236g
423.9 gold / min
28
26 placed · 2 cleared
265
9.2 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmute all random#EUNE
Kalista · Top
3 / 9 / 2
19.2% KP
14,828
15.4% share
12,236g
265 CS · 9.2/m
Desperate Omega#000
Rek'Sai · Jungle
8 / 8 / 8
61.5% KP
21,257
22.1% share
12,633g
131 CS · 4.5/m
Doran my Goat#123
Mel · Mid
9 / 10 / 6
57.7% KP
25,879
26.8% share
12,260g
174 CS · 6/m
Peter Parker#4526
Draven · ADC
6 / 7 / 6
46.2% KP
24,285
25.2% share
13,438g
210 CS · 7.3/m
Denouementer#0xC1
Karma · Support
0 / 3 / 14
53.8% KP
10,148
10.5% share
7,800g
36 CS · 1.2/m
Red side
VictoryJulppe#EUNE
Naafiri · Top
16 / 5 / 7
62.2% KP
31,543
26.9% share
17,433g
222 CS · 7.7/m
osetikaplare#EUNE
Nidalee · Jungle
9 / 4 / 9
48.6% KP
29,581
25.2% share
13,833g
184 CS · 6.4/m
Mléčný řez#1001
Yone · Mid
2 / 6 / 4
16.2% KP
8,955
7.6% share
10,647g
212 CS · 7.3/m
ShadowLovi#EUNE
Ezreal · ADC
3 / 5 / 11
37.8% KP
22,430
19.1% share
12,687g
203 CS · 7/m
Overstay#EUNE
Zoe · Support
7 / 6 / 13
54.1% KP
24,882
21.2% share
12,854g
99 CS · 3.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
