Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 98 days ago
8 / 1 / 2
K / D / A
41.7%
Kill participation
1,181.5
Damage / min
13,037g
564.8 gold / min
11
8 placed · 0 cleared
233
10.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatByqqu#EUNE
Garen · Top
4 / 9 / 2
40% KP
12,299
19.6% share
7,771g
134 CS · 5.8/m
GórnikWałbrzych#kibic
Lillia · Jungle
8 / 3 / 7
100% KP
21,880
34.8% share
12,171g
207 CS · 9/m
Janicsák Vecna#EUNE
Aurora · Mid
3 / 6 / 8
73.3% KP
17,797
28.3% share
8,841g
163 CS · 7.1/m
Quihbantur#9430
Smolder · ADC
0 / 1 / 0
0% KP
6,229
9.9% share
7,827g
200 CS · 8.7/m
zlobivej netoush#440
Tahm Kench · Support
0 / 5 / 4
26.7% KP
4,617
7.3% share
5,351g
29 CS · 1.3/m
Red side
VictoryNightcore#1025
Camille · Top
10 / 5 / 2
50% KP
26,783
32.1% share
11,584g
181 CS · 7.8/m
BarrelEnthusiast#MOCI
Skarner · Jungle
3 / 4 / 6
37.5% KP
10,201
12.2% share
9,058g
149 CS · 6.5/m
abrhemkobon1#EUNE
Galio · Mid
3 / 3 / 9
50% KP
13,872
16.6% share
9,759g
169 CS · 7.3/m
mute all random#EUNE
Kalista · ADC
8 / 1 / 2
41.7% KP
27,272
32.7% share
13,037g
233 CS · 10.1/m
Dawciooo#EUNE
Blitzcrank · Support
0 / 2 / 8
33.3% KP
5,192
6.2% share
6,525g
41 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
