Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 98 days ago
5 / 11 / 5
K / D / A
41.7%
Kill participation
784.2
Damage / min
12,621g
461.7 gold / min
13
9 placed · 0 cleared
230
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Tankest#EUNE
Malphite · Top
5 / 6 / 6
45.8% KP
18,285
18% share
10,533g
191 CS · 7/m
Jumpy Boi#bro
Diana · Jungle
5 / 12 / 5
41.7% KP
22,269
22% share
13,016g
211 CS · 7.7/m
shes perfect#zzzzz
Kassadin · Mid
1 / 9 / 7
33.3% KP
19,106
18.9% share
10,678g
188 CS · 6.9/m
mute all random#EUNE
Kalista · ADC
5 / 11 / 5
41.7% KP
21,434
21.2% share
12,621g
230 CS · 8.4/m
Surennyo#EUNE
Camille · Support
8 / 15 / 9
70.8% KP
20,248
20% share
11,298g
29 CS · 1.1/m
Red side
Victoryno puedo jugar#11111
Darius · Top
5 / 5 / 4
17% KP
12,370
9.6% share
11,359g
205 CS · 7.5/m
MASINAAAAAA#EUNE
Warwick · Jungle
15 / 3 / 17
60.4% KP
28,271
22% share
15,810g
186 CS · 6.8/m
Diligis4Ever#Ever
Locke · Mid
17 / 4 / 6
43.4% KP
35,097
27.3% share
17,093g
213 CS · 7.8/m
aha mhm#EUNE
Hwei · ADC
8 / 4 / 23
58.5% KP
30,316
23.6% share
15,907g
218 CS · 8/m
Blazey#EEE
Rek'Sai · Support
8 / 8 / 21
54.7% KP
22,532
17.5% share
11,150g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
