Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 97 days ago
12 / 11 / 14
K / D / A
49.1%
Kill participation
1,188.1
Damage / min
18,515g
561.9 gold / min
18
10 placed · 4 cleared
255
7.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatヘヘヘ#tmmt
Malzahar · Top
2 / 12 / 6
22.2% KP
14,761
10.2% share
11,672g
235 CS · 7.1/m
3zozzzz#Ghost
Kha'Zix · Jungle
18 / 6 / 9
75% KP
54,044
37.2% share
22,405g
210 CS · 6.4/m
Iodaiul#EUNE
Yone · Mid
4 / 14 / 4
22.2% KP
27,138
18.7% share
13,456g
265 CS · 8/m
krysikk adc#EUNE
Mel · ADC
11 / 11 / 3
38.9% KP
34,763
23.9% share
16,323g
277 CS · 8.4/m
Nitrous Oxide#00000
Sona · Support
1 / 10 / 16
47.2% KP
14,499
10% share
9,707g
42 CS · 1.3/m
Red side
VictoryLoung Huji#TSC
Varus · Top
10 / 10 / 6
30.2% KP
27,880
16.7% share
14,711g
254 CS · 7.7/m
BarrelEnthusiast#MOCI
Rek'Sai · Jungle
14 / 2 / 13
50.9% KP
25,276
15.1% share
15,770g
222 CS · 6.7/m
Kolton#2115
Xerath · Mid
13 / 4 / 10
43.4% KP
42,420
25.4% share
16,421g
263 CS · 8/m
mute all random#EUNE
Kalista · ADC
12 / 11 / 14
49.1% KP
39,149
23.4% share
18,515g
255 CS · 7.7/m
ZenDaR#EUNE
Senna · Support
4 / 9 / 21
47.2% KP
32,542
19.5% share
13,065g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
