Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 97 days ago
17 / 8 / 6
K / D / A
76.7%
Kill participation
1,728.5
Damage / min
22,226g
744.6 gold / min
27
10 placed · 8 cleared
297
9.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySisyphus#15975
Darius · Top
0 / 12 / 2
6.7% KP
13,211
10.5% share
10,021g
175 CS · 5.9/m
angst#zxc
Jarvan IV · Jungle
4 / 8 / 16
66.7% KP
20,073
15.9% share
11,492g
148 CS · 5/m
Brabolz12#1111
Cho'Gath · Mid
6 / 6 / 12
60% KP
24,382
19.3% share
12,046g
168 CS · 5.6/m
mute all random#EUNE
Kalista · ADC
17 / 8 / 6
76.7% KP
51,596
40.9% share
22,226g
297 CS · 9.9/m
Impulsive#000
Rakan · Support
3 / 4 / 19
73.3% KP
16,879
13.4% share
9,873g
25 CS · 0.8/m
Red side
DefeatMaster Rottec#K89
K'Sante · Top
11 / 2 / 10
55.3% KP
26,488
20.4% share
13,191g
186 CS · 6.2/m
Fluttershy oωo#333
Talon · Jungle
11 / 6 / 10
55.3% KP
31,962
24.6% share
16,058g
232 CS · 7.8/m
Koxtroll#uwu
Ryze · Mid
9 / 8 / 10
50% KP
34,547
26.6% share
13,541g
240 CS · 8/m
Rewright#Kiraj
Senna · ADC
6 / 9 / 10
42.1% KP
22,518
17.4% share
12,904g
180 CS · 6/m
ZenDaR#EUNE
Bard · Support
1 / 5 / 21
57.9% KP
14,171
10.9% share
9,172g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
