Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 97 days ago
10 / 3 / 13
K / D / A
59%
Kill participation
1,268.7
Damage / min
14,624g
651.4 gold / min
8
6 placed · 0 cleared
214
9.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory12345#ari
Qiyana · Top
9 / 2 / 4
33.3% KP
20,027
20.6% share
12,250g
190 CS · 8.5/m
RaizakHD#EUNE
Nocturne · Jungle
6 / 3 / 14
51.3% KP
10,043
10.3% share
10,211g
148 CS · 6.6/m
no scripts#EUNE
Xerath · Mid
12 / 1 / 13
64.1% KP
32,502
33.4% share
13,172g
189 CS · 8.4/m
mute all random#EUNE
Kalista · ADC
10 / 3 / 13
59% KP
28,482
29.3% share
14,624g
214 CS · 9.5/m
Sokoutii#EUNE
Karma · Support
2 / 4 / 24
66.7% KP
6,212
6.4% share
7,822g
12 CS · 0.5/m
Red side
DefeatISeeVoices#EUNE
Malphite · Top
5 / 9 / 1
46.2% KP
15,299
29.8% share
9,509g
160 CS · 7.1/m
GeanerDavilas#EUNE
Poppy · Jungle
1 / 8 / 4
38.5% KP
4,973
9.7% share
6,309g
103 CS · 4.6/m
42195 enjoyer#EUNE
Rumble · Mid
3 / 6 / 6
69.2% KP
13,413
26.1% share
9,152g
143 CS · 6.4/m
MiziMi#EUNE
Senna · ADC
2 / 8 / 8
76.9% KP
10,850
21.1% share
8,440g
141 CS · 6.3/m
TiranaChampion1#EUN
Braum · Support
2 / 8 / 8
76.9% KP
6,883
13.4% share
6,209g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
