Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 97 days ago
5 / 5 / 4
K / D / A
22%
Kill participation
769.5
Damage / min
11,817g
468.9 gold / min
14
9 placed · 1 cleared
205
8.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLethal Machine#EUNE
Vayne · Top
2 / 8 / 5
36.8% KP
16,556
18% share
9,439g
160 CS · 6.3/m
Toshinori Yagi#53X
Jarvan IV · Jungle
4 / 4 / 9
68.4% KP
14,402
15.7% share
10,985g
198 CS · 7.9/m
Sup3RStaR#EUW
Ekko · Mid
5 / 9 / 5
52.6% KP
20,237
22% share
9,480g
159 CS · 6.3/m
BD Joe#4418
Brand · ADC
7 / 11 / 5
63.2% KP
30,815
33.5% share
10,028g
158 CS · 6.3/m
tachyon#ftl
Leona · Support
1 / 9 / 13
73.7% KP
9,990
10.9% share
6,669g
18 CS · 0.7/m
Red side
Victorybomb ιsrael#idf
Vladimir · Top
8 / 3 / 5
31.7% KP
25,150
21% share
12,799g
218 CS · 8.7/m
Dindi#DEX
Graves · Jungle
11 / 2 / 11
53.7% KP
28,874
24.1% share
17,066g
262 CS · 10.4/m
Androwizzard193#EUNE
Sylas · Mid
12 / 5 / 9
51.2% KP
34,745
29% share
12,183g
156 CS · 6.2/m
mute all random#EUNE
Kalista · ADC
5 / 5 / 4
22% KP
19,391
16.2% share
11,817g
205 CS · 8.1/m
most hated#XXIII
Nautilus · Support
5 / 4 / 22
65.9% KP
11,574
9.7% share
9,498g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
