Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 96 days ago
6 / 9 / 8
K / D / A
26.4%
Kill participation
885.4
Damage / min
14,038g
449 gold / min
26
20 placed · 2 cleared
261
8.3 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymute all random#EUNE
Kalista · Top
6 / 9 / 8
26.4% KP
27,685
18.6% share
14,038g
261 CS · 8.3/m
Skeni Sativo#EUNE
Ekko · Jungle
18 / 5 / 11
54.7% KP
45,381
30.5% share
17,872g
217 CS · 6.9/m
operem ti#mamu
Sylas · Mid
12 / 8 / 13
47.2% KP
35,033
23.5% share
13,766g
157 CS · 5/m
TML Skyp#EUNE
Twitch · ADC
14 / 9 / 7
39.6% KP
30,334
20.4% share
16,453g
190 CS · 6.1/m
Pain#Supp
Lulu · Support
3 / 5 / 30
62.3% KP
10,512
7.1% share
12,158g
40 CS · 1.3/m
Red side
DefeatNihilist irl v7#EUNE
Gangplank · Top
6 / 11 / 6
33.3% KP
22,412
17.9% share
14,933g
234 CS · 7.5/m
roskurviator#NieO
Rengar · Jungle
11 / 11 / 4
41.7% KP
26,832
21.4% share
15,233g
196 CS · 6.3/m
xRusin#EUNE
Lissandra · Mid
9 / 13 / 12
58.3% KP
32,252
25.7% share
12,981g
205 CS · 6.6/m
INKtrovert#EUNE
Hwei · ADC
5 / 8 / 9
38.9% KP
32,597
26% share
12,155g
179 CS · 5.7/m
tachyon#ftl
Camille · Support
5 / 10 / 9
38.9% KP
11,171
8.9% share
9,567g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
