Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 96 days ago
21 / 6 / 6
K / D / A
60%
Kill participation
1,355.9
Damage / min
20,406g
655.1 gold / min
26
12 placed · 4 cleared
256
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPUCACE LOBANJE#LOW
Renekton · Top
5 / 5 / 7
46.2% KP
20,004
18.8% share
13,039g
257 CS · 8.3/m
walter#1809
Kha'Zix · Jungle
13 / 8 / 2
57.7% KP
39,488
37.2% share
17,313g
221 CS · 7.1/m
JakeTheDog#buh
Aurora · Mid
5 / 9 / 3
30.8% KP
17,382
16.4% share
12,159g
218 CS · 7/m
Loung Huji#TSC
Syndra · ADC
3 / 10 / 7
38.5% KP
22,915
21.6% share
13,777g
254 CS · 8.2/m
FiNifi#EUNE
Nami · Support
0 / 13 / 9
34.6% KP
6,365
6% share
7,901g
21 CS · 0.7/m
Red side
VictoryJaSamSpartanac#EUNE
Fiora · Top
1 / 8 / 6
15.6% KP
17,358
12.9% share
12,297g
227 CS · 7.3/m
D4ViS#2323
Zac · Jungle
4 / 3 / 17
46.7% KP
16,782
12.5% share
13,782g
215 CS · 6.9/m
SamsungWorldCZ#8127
Lux · Mid
17 / 3 / 10
60% KP
41,258
30.6% share
15,645g
227 CS · 7.3/m
mute all random#EUNE
Kalista · ADC
21 / 6 / 6
60% KP
42,235
31.3% share
20,406g
256 CS · 8.2/m
MILICKE8#EUNE
Morgana · Support
2 / 6 / 30
71.1% KP
17,090
12.7% share
11,333g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
